The virtual brain: 30 years of video-game play and cognitive abilities

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The virtual brain: 30 years of video-game play and cognitive abilities

Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief a...

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Running head: COGNITIVE FLEXIBILITY AND VIDEO GAME PLAY

21 Training in action video games can increase the speed of perceptual processing. However, it is 22 unknown whether video-game training can lead to broad-based changes in higher-level 23 competencies such as cognitive flexibility, a core and neurally distributed component of 24 cognition. To determine whether video gaming can enhance cognitive flexibility and, if so, why 25 these changes occur...

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The Effect of Video Game Play Technique on Pain of Venipuncture in Children

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Video games, cognitive exercises, and the enhancement of cognitive abilities

In this review we explore the emerging field of cognitive training via distinct types of interactive digital media: those designed primarily for entertainment (‘video games’) and those created for the purpose of cognitive enhancement (‘cognitive exercises’). Here we consider how specific design factors associated with each tool (e.g., fun, motivation, adaptive mechanics) and the study itself (e...

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ژورنال

عنوان ژورنال: Frontiers in Psychology

سال: 2013

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2013.00629